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March 28th, 2019, 18:36 Posted By: wraggster
Oculus has unveiled a brand new virtual reality headset designed to replace its flagship product, the Oculus Rift.
Unveiled during this year's Game Developers Conference in San Francisco, the Oculus Rift S is the next iteration of the firm's PC-powered virtual reality headset and draws on breakthroughs made with the standalone Oculus Quest.
Most notably, the Rift S features Oculus Insight, a series on cameras on the headset itself that enable inside-out tracking for room-scale virtual reality and remove the need to set up external trackers around the user.
In fact, the Rift S features an additional fifth Insight tracker to improve the quality of the tracking and ensure it remains compatible with all software already released for the Rift.
There are more than 1,000 titles on the Rift store at present, and all will be compatible with Rift S. Equally, games released after the launch of Rift S will still be supported by the original Rift.
Rift S also features a new ergonomic shape with a halo strap design, created in partnership with Lenovo. It will have a higher resolution display -- 1280 x 1440 per eye, the same as Oculus Go -- with a refresh rate of 80hz.
It also features Passthrough+, which builds on the technology found in Oculus Quest that enables players to see their surroundings through the cameras built around the headsets. This can be used to draw 'Guardian' lines around their space with the Oculus Touch controllers, so players can ensure their play space is not blocked by any obstacles, such as furniture.
Rift S will launch alongside Oculus Quest this spring, with the same price point -- $399 -- and bundled with the same redesigned Oculus Touch controllers.
https://www.gamesindustry.biz/articl...-s-this-spring
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