nGlide v1.00 is released. nGlide is a 3Dfx Voodoo Glide wrapper which means it 'emulates' 3Dfx Glide Library, so you don't need to have a 3Dfx Voodoo card to play games written for Glide API. Both versions of Glide API are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). nGlide translates all Glide callings to Direct3D, which is supported by almost all today's graphics cards.
nGlide v1.00 Changelog:
Glide2:
-added support for Barrage
-added support for S.C.A.R.S.
-fixed Airfix Dogfighter no intro bug
-fixed Bio F.R.E.A.K.S. black background issue
-fixed Carnivores sky issue
-fixed Carnivores 2 sky issue
-fixed Carnivores: Ice Age sky issue
-fixed CART Precision Racing image quality
-fixed Codename: Eagle texturing issue
-fixed Descent: Freespace ship lights
-fixed Excalibur 2555AD text glitch
-fixed F/A-18 Korea garbled debriefing screen
-fixed Lands of Lore 3 Alt+Tab crash
-fixed Monster Truck Madness 2 image quality
-fixed Motorhead lights visible through walls
-fixed Pył (with DOSBox + Gulikoza patch) lights visible through walls
-fixed Starsiege menu buttons glitch
-fixed SWIV 3D platform and shadow glitches
-fixed TNN Outdoors Pro Hunter engine crash with 640x480 and above
Glide3:
-added support for ePSXe, PS1 Emulator (with Lewpy's Glide plugin)
-added support for TEXMIRROR extension
-fixed Arabian Nights complex shadows bug
-fixed Hardwar: The Future is Greedy oblique lines glitch
-fixed Hype: The Time Quest blinking character shadows
-fixed Lander shadow glitch
-fixed realMYST transparency issue in menu
Miscellaneous:
-fixed Resolution: By desktop setting with DOSBox + Gulikoza patch
-improved compatibility with Wine