|  | May 1st, 2007, 20:03 Posted By: JKKDARK
 New version of the Nintendo 64 emulator for Windows and Linux.
 
 Changelog:
 
 - Core
 + detection of invalid code cache for ambiguous region now use
 adler32 (faster than previous algorithm)
 + fixed a bug in ini file compression
 + added support for framebuffer effects functions : these functions
 are there to help the plugins that support framebuffer extension
 to zilmar's spec. These functions are based on rice's idea. I've
 worked closely with Gonetz to implement these and the only plugin
 that support this feature is Glide64 0.8 (when option is enabled).
 Many hard to emulate framebuffer effects are supported by this
 feature. Mariokart's monitor in first race running fullspeed and
 puzzle effect in banjo's intro are two examples that i can think
 about but there are many more.
 + detection of VI interupt rate works on weird country codes
 + better detection of self modifying code in dma
 + warnings fixed on new gcc versions
 + rsp's dmem and imem are now contiguous in PC's memory (some windows
 plugins were requiring this)
 + slightly improved audio timing
 + better detection of self modifying code when accessing memory
 through TLB
 + fixed a bug in RSP memory write
 + reading from ai_current_delay register should work even when
 Count register is looping
 + in interpreter code : fixed a bug in jump opcodes (detection
 of exceptions in delay slot in some rare conditions)
 + the event scheduler has better support for Count register loops
 + better AI interrupt handling (for musyx games for example)
 + jump opcodes changed in pure interpreter core so that they are
 timed exactly like on the other cores (easier to debug this way)
 + fixed a bug when accessing memory through invalid TLB in LDL, LDR,
 LWL, LWR, SWL, SDL, SDR, SWR opcodes
 + added LL, SC opcodes
 + two consecutive jump opcodes doesn't crash in the dynarec (result
 is undefined according to the r4300 manual but some games are doing
 it).
 + basic implementation of fpu opcodes in dynarec
 + division by 0 in FPU opcodes is returning NaN
 + all jump opcodes implemented in the dynarec
 + faster inside function loop with dynarec (register cache)
 + various bug fixes in dynarec opcodes
 + memory access improvements in dynarec
 - Linux version
 + GUI and all plugins have been switched to GKT2 (all old plugins
 should be recompiled for GTK2)
 + detection of GTK 1.2 or GTK 2 in the configure script : if both
 are detected, the user can choose which one to use
 + configure script rewritten so that it's compatible with standard
 unix shells instead of bash
 + much improved multi-user install support : if multi-user is choosen
 in configure script, mupen64 should be compiled ("make") and installed
 ("make install"). Then, when a user launch mupen64, it will create
 automatically a .mupen64 folder in his home and put all required files
 there.
 + language saved and restored correctly when quitting mupen64
 + the console version (mupen64_nogui) has command line support and can
 read settings from the gui version config file thanks to jogibear's patch
 + autoincrement save slot option when quick saving (thanks to jdratlif's
 patch)
 + speed limiter in the core
 + support for plugin configuration changes when a rom is running
 - Windows version
 + autoincrement save slot option when quick saving (thanks to jdratlif's
 patch)
 + stabilty improvements on the GUI (when closing a rom for example)
 + added support for readScreen function to support avi recording feature
 on plugins that don't use opengl or directx (ie: glide64...)
 
 
 For more information and downloads, click here! 
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