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March 2nd, 2008, 15:36 Posted By: JKKDARK
New version of the MSX emulator for PC.
Changelog:
- gfx: fixed DDraw renderer border refresh bug
- input: corrected keyboard matrix quirk
- changed power-on timing, to prevent "A Life M36 Planet" from locking up
- added movie time code view option on play/record (hh:mm:ss;ff)
- vdp: you can now disable/enable sprite and tile layers
- vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.
- sound: added "triple buffering" to prevent overflows on longer frames
- timing: speed up setting is now in percentage instead of integer multiply
- timing: added slowdown feature, working similar to speed up (default: F10)
- gfx: auto save palette didn't work
- input: added "invert" function for axes
- input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.
- timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that.
- added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.
- fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running
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