Posted By: JKKDARK
New release of the multiple arcade machine emulator for Windows.
Changelog:
MAMETesters Bugs Fixed
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01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)
01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles)
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria)
Source Changes
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bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari]
Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]
Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria]
Cleaned cidelsa driver up to the latest spec. [Curt Coder]
Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria]
Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles]
Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/realloc/free link-time overrides; we now rely exclusively on compile-time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles]
Fixed assertions in skullxbo and exerion. [Aaron Giles]
De-deprecat-ed ui.c. [Aaron Giles]
Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles]
Fixed wbbc97 regression. [Zsolt Vasvari]
Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari]
[GTICLUB] Fixed crash. [R. Belmont]
[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont]
Got most of the Konami PPC games running again. [R. Belmont]
Fixed crash running "kviper" BIOS. [R. Belmont]
Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari]
Updated astrof.c to use the timer device. [Zsolt Vasvari]
dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari]
ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari]
video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari]
Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari]
Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari]
Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles]
Removed unnecessary assert in video.c that broke screenless games. [Dirk Best]
Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud]
Fixed malzak2 from crashing. [Zsolt Vasvari]
Fixed graphics ROMs in gnga. [Cesare Falco]
Added validity check to ensure input port tags don't have duplicates. Fixed several drivers where there were duplicates. [Aaron Giles]
Corrected clocks on Cabal bootleg. [Corrado Tomaselli]
blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR]
Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace]
Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace]
Another batch of pedantic static/const/include fixes. [Atari Ace]
Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles]
New games added or promoted from NOT_WORKING status
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Gekisou [Nicola Salmoria]
Mermaid [robiza]
New clones added
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Ridge Racer (Rev. RR3, World) [Andrea Turci]
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