Another Release Candidate of the 2D Fighting Game Engine M.U.G.E.N. has been released.
Quote:
As a note to those of you using the EX + alpha branch, the music and sound changes are now integrated in the main RC line.
29 Jun 2010
Engine Changes
Merged EX + alpha audio system into main RC line.
BG: tilespacing is now a required parameter for tiled anim BG elements. Setting any tilespacing argument to 0 will disable tiling in that axis (prevents problems with 2002 BGs that have incorrect tilespacing).
CNS: Added StageVar trigger with basic functionality for checking stage name and author.
Bug Fixes
BG: Fixed paral not working with compressed sprites
BG: Fixed paral BGs drawn at incorrect y position at certain resolutions.
CNS: fixed InGuardDist trigger incorrectly returning 0 during enemy attacks when projectiles outside guard distance exist.
CNS: Fixed PlayerPush coordspace height bug.
Fixed physics precision error in certain situations.
Fixed software rendering sprite scaling position accuracy.
Fixed player SelfAnim drawn with incorrect offset scaling when in temporary state.
Removed common1.cns stand state pos y < 0 detection for compatibility reasons.
Font v2: fixed bank palette using palettes in the order added to the sff, instead of the actual palette item number.
Fixed problem where program would not start on some older Windows installs.
Fixed mouse pointer not reappearing after switching out of fullscreen mode by Alt-Enter or task switch.
Fixed AllPalFX green and blue fields being ignored.
Fixed system explods not getting reset before mode select and character select screens.
Fixed cutscene to not adjust BGM path if the filename is empty.
Fixed sound volume and panning bugs.
Fixed volumescale bug.
Fixed victory screen showing after quick VS.
Fixed mode select repeating sound during fade in.
Tools
Fixed sprmake2 crash on pal.discardduplicates=0.