September 10th, 2018, 21:45 Posted By: wraggster
JoyToKey v6.0 is released. This software is a keyboard emulator for joysticks. It converts joystick input into keyboard input (and mouse input).Use it when you want to control an application with joysticks that doesn't support joystick input. If you wish, you can control even Word, Excel, etc. with joysticks!
* Configuration for maximum 16 joysticks.
* Multiple configuration files
You can make many configuration files and choose it at any time.
* Support for many useful features...
o Automatic shooting of buttons
o Mouse emulation (including wheel input)
o "Adjust mouse movements" function
When it's pressed, mouse movement(or wheel rotation) becomes faster (or slower).
* "Switch to the other configuration file" function
You can switch to and activate the other configuration file with the button which is assigned to this function.
* "Use the setting of other joystick number temporarily" function
(Something like "shift" command of SNESKey. For example, you may usually use joystick1 for keyboard emulation, but during this button being pressed, joystick3's configuration (that emulates mouse or something) will temporarily be used. Note that joystick3 is not a real joystick, it's a virtual device to .)
JoyToKey v6.0 Changelog:
Supported additional key-code emulations such as the volume control (up / down / mute), media control (prev / next / play / stop), and SCROLL_LOCK key.
Changed the default key emulation code for arrow keys, R-Alt and R-Ctrl, to fix some compatibility issue with recent Windows 10.In case it causes a problem for certain old games and you want to use the old key code, in the button assignment window, please select an equivalent key (from right-click menu) which is labeled as "for DirectInput".
Single click a task tray icon to refresh joystick connections
When you connect a new joystick to the PC, you can just click the task tray icon to get it recognized (either left click or right click).
Ability to re-process the key emulation event when the same key continues during the processing of Input1-Input4 sequence (Keyboard 2).
By default, when processing the sequence of key emulation through Input1 to Input4, if the same key assignment continues, it's emulated only once.In the example below, key "↓" will be only pressed once and will be kept pressed until Input2 is released.
Input1 = "↓"
Input2 = "↓" + "→"
Input3 = "→"
Going forward, this behaviour can be changed from "Options" tab by enabling the following checkbox: "Re-process when the same key continues in sequence"
Misc bug fixes such as button highlighting
For more information and downloads, click here!
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