In the early 2000s, two Western role-playing games grabbed the genre and shoved it into new and surprisingly popular directions. Bethesda's The Elder Scrolls III: Morrowind (2002) and BioWare's Knights Of The Old Republic (2003) modernized RPGs' technology, expanded the audience, and created the two most popular models for the genre moving forward.
Before these two games were released, the term Computer Role-Playing Game (CRPG) was commonly used to describe the games in this column. Ultima, Wizardry, Fallout, Baldur's Gate, these all came out on computers (at least initially), with DOS/Windows becoming the computer platform of choice as the decade progressed. But Morrowind and KOTOR were designed and released for the Xbox – and they succeeded there. The realm of console RPGs was opened to very different styles of game from the Final Fantasies which had dominated. This successful move opened entirely new modes of money-making, allowing BioWare and Bethesda to become some of the biggest developers in gaming overall.