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             October 3rd, 2010, 21:07 Posted By: wraggster
  News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15661.html 
 
FreeSynd is an open source project that aims to provide a free Syndicate clone (released under the GPL).  
 
 
Quote: 
FreeSynd 0.5 : Release Notes  
----------------------------  
 
Description  
-----------  
This is a prelimary release for testing and development purposes.  
 
Changes  
-------  
* Correct positioning by Z axis for all objects  
 
Fixed Bugs  
----------  
* 0000000 :  
 
Features added  
----------  
* 0000000 :  
 
Known issues with this release  
------------------------------  
* Agent AI is not operational.  
* The minimap is not complete.  
* Tax collection and other functionality of the world map are not done.  
* PathFinding requires improvement  
* Mission debriefing is not operational  
* No animation for trees, doors  
* Map drawing is buggy  
 
History  
-------  
Changes  
-------  
* Minimap drawing is fixed, should be better now  
* Map can be scrolled with arrow keys and scrolling is like original game  
* People, objects will not move to unwalkable surfaces  
* When weapon is dropped while moving, ped will stop moving  
* Static objects: added 4 windows, large doors, added 2 animations  
to doors, 1 animation to trees  
* Static objects animation setup method rewritten,  
animations require adjusting and add new objects correctly  
* While vehicle was moving if ped went out, vehicle continued to move  
* Game time is visible in the Map menu but not fully implemented  
* People and vehicles pathfinding was rewritten  
* Fixed highlights in select menu: was possible to highlight more than  
one element, also weapon highlight was not working  
* Added correct recognition for clicks on scrollable map  
* 3029839 : Mouse position is not used on a new Menu  
* 3029837 : Menu animation doesn´t stop mouse or keyboard events  
* 2307181 : #include missing (it was simply closed, fix  
was done somewhere between 0.2 - 0.3 release and was not  
closed)  
* 3052202 : cppcheck warnings and errors(only third error is important)(tlh2000)  
* 3052210 : fixed warnings and resource leak(tlh2000)  
* 3005299 : Finished missions can be played again  
* 2669454 : Double highlight on weapon list in Team Selection menu  
 
v0.3  
----  
* Cursors are now available in a png file  
* Music files (ogg and mp3) have been moved to data/music  
* Ability to turn music and sound on/off during a game  
* In debug mode, adds the -m argument to start directly the  
game on a given mission  
* Fixed agents selection in gameplay menu  
* Fixed ranks for weapons, as in some weapons variable data  
"w_rank" took place of variable "w_anim"  
* Rewritten animation for people  
* Added trees  
* Small fix to "path walking"  
* Added animation to selectors  
* Added divider between selectors and weapons  
* Mission message system changed, added few new  
* It was possible to shoot dead, fixed  
* Small fix to mouse display during menus switch  
* Group positioning is now like in original, on dest reached  
* 1565270 : Graphical glitches with cars  
* 2661059 : Automatic selecting next weapon after running  
out of ammo  
* 3005276 : Absent agent can drop weapon in a mission  
* 1744508 : Dead Agents still move if given a pickup-weapon  
or enter-car command.  
* 2661069 : On game screen when clicking on the screen to move  
agent(s) selected coordinates are not exactly the  
same that expected.  
* 3017274 : When an agent kills a moving enemy, this enemy  
keeps on moving to his destination.  
* 3005280 : Dropped weapon does not appear on the ground  
 
v0.2  
----  
* The first level is "playable".  
* Most of the menus are complete and functional.  
* Sound and music are operational. 
 
http://freesynd.sourceforge.net/
 
  
        
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