|  | September 22nd, 2009, 21:20 Posted By: wraggster
 News via http://www.aep-emu.de/
 
 Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.
 
 
 Quote:
 SVN - up to r1195
 
 
 
 Sep, 17, 2009 - Development build, 1195
 
 
 
 Users
 
 + Added pocketpc version interface
 
 + Added load fheroes2.cfg and gamedata from FHEROES2_DATA environment
 
 + Added new options: "use fade = on/off", "hide interface = on/off"
 
 + Added add hot key: m - move hero, o - system dialog, n - start new game
 
 + Added new interface: hide interface
 
 + Fixed performance, (remove delay from pathfinding)
 
 + Fixed castle resource panel
 
 + Fixed visit obelisk
 
 + Fixed building for differences plathorm (OSX, mingw32, wince)
 
 + Fixed Abandoned Mine name, add extra text in quick info.
 
 + Added zlib support for xml save files
 
 + Update music readme with more specific information.
 
 + Update translation files from launchpad
 
 
 
 Developers
 
 + Added CONFIGURE_FHEROES2_DATA build defines for gamedata
 
 + Added WITHOUT_MIXER build option
 
 + Redistribute main loop game_startgame.cpp, move radar, buttons, status to interface gui, other small changes.
 
 http://sourceforge.net/projects/fheroes2/
 
 
 For more information and downloads, click here! 
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