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June 29th, 2011, 02:12 Posted By: wraggstervia http://www.aep-emu.de/PNphpBB2-file-...c-t-17137.html D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows. Quote: updates since last AEP reported release 1.15.232 v1.14.236 Fixed: Various bugs and flaws in hitbox based collision detection and handling were removed v1.15.235 Improved: Static objects cannot be penetrated during collisions anymore Improved: The ´spaniard´ cheat will not destroy geometry objects (i.e. objects with AI ´static´ and strength 0) Improved: Geometry objects do not count towards the robot tally v1.15.234 Improved: Static objects will now have somewhat better collision handling Improved: Static objects will not fire back when being shot at Improved: Static objects will be treated like geometry when being shot at Improved: Static objects will not cast shadows v1.15.233 Fixed: The program could hang or crash when trying to read broken mission info Fixed: No lightmaps were computed by the non-OpenMP program version when multi threading was enabled (via d2x.ini) Fixed: Objects with a strength of 0 caused program crashes; such objects are now handled as indestructible For the complete changelog, please visit the official site http://www.descent2.de/
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