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May 2nd, 2011, 21:50 Posted By: wraggster
News via http://www.aep-emu.de/index.php
D2X-XL is an OpenGL-port of Descent II.
Supported platforms are Linux, Mac OS X and Windows.
Quote:
updates since last AEP reported release 1.15.178 - v1.15.191
- Fixed: The program could crash when using multi-threading while rendering shadows
- Fixed: No splash damage from big explosions was applied anymore
- Fixed: Some effects that should weren´t rendered additively at basic and standard lighting settings
- Fixed: Encountering robots that had no guns (e.g. the Class 2 Supervisor) could crash the program
- Fixed: D2X-XL could crash when the player tried to pick up certain powerups
- Improved: Target tracking is now faster
v1.15.190
- Improved: Big missile, boss and player explosions now have a beefier explosion sound
v1.15.189
- Fixed: Robot Vulcan and Gauss didn´t fire light tracers
- Fixed: Sounds often were too low in wide open areas (particularly if these were built out of huge segments)
- Fixed: The score screen wasn´t displayed anymore after finishing a level
- Changed: BPer shots and smart mine blobs now emit light (which they didn´t before)
- Improved: Chose a better sound for huge (e.g. boss) explosions
v1.15.188
- Fixed: Shadows often had holes
- Changed: Energy sparks will rotate at high render quality
- Improved: Particle rendering is faster for huge numbers of particles
v1.15.187
- Fixed: D2X-XL now always correctly determines the orientation of TGA textures
v1.15.186
- Fixed: When loading a level, instead of showing progress bars the screen flickered rapidly
- Fixed: When starting a game, some custom sounds (e.g. the missile sound) were inaudible
- Fixed: Glow didn´t always work
- Changed: Tweaked the amount of debris coming from destroyed robots and players
- Changed: The standard brightness setting is now at the middle of the render option menu´s brightness slider, allowing to make a level darker too and not just brighter
- Improved: The particle system now needs significantly less state switches and buffer flushes at high quality settings
v1.15.185
- Fixed: Instead of custom models from the mission file, D2X-XL displayed its default hires ships
- Changed: Robot gatling smoke trails are now solely controlled via the gatling smoke trail check box in the effect options menu
- Changed: Blurring of shadows now depends on shadow quality (higher quality -> stronger blur)
- Improved: Shadow volume calculation is now faster on most hardware
v1.15.184
- Fixed: Explosions will not create several object fuselages as debris anymore
- Fixed: Non light emissive gun fire (e.g. Gatling rounds) will not create shadows anymore
- Fixed: Depending on the render quality setting, the ´basic´ shadow setting was changed to ´full´ by the program
- Changed: Missile explosions do not create a blue shockwave effect by themselves
v1.15.183
- Fixed: Objects were shadowing themselves where they were illuminated
- Fixed: Lighting didn´t always work right anymore when multi threading was enabled
v1.15.182
- Fixed: The scene was occasionally rendered in monochrome
- Fixed: Objects (still) weren´t properly lit
- Improved: Shadows will now be blurred when glow is enabled
- Improved: Shadows will now only be cast by bright dynamic light effects (weapon fire, explosions, headlights), which is creating a very dynamic shadowing effect
v1.15.181
- Fixed: D2X-XL wasn´t using the Descent 2 mod for Vertigo
v1.15.180
- Fixed: The reticle lit up red when targetting the guidebot (i.e. a friendly)
- Fixed: You couldn´t launch cooperative games anymore with missions marked as ´coop´ in the mission file
v1.15.179
- Fixed: The program crashed on various occasions (frequently while or after loading or starting a new game after having played a level)
- Fixed: The program didn´t display anything; instead the output window rapidly flickered
For the complete changelog, please visit the official site
For more information and downloads, click here!
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