D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
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v1.14.164
* Improved: Score goal will be checked even if the reactor has been destroyed
v1.14.163
* Improved: D2X-XL will now check the kill goal in multiplayer games more reliably
v1.14.162
* Improved: D2X-XL will try to check TGA image integrity and only read valid image files
v1.14.61
* Fixed: Transparency still wasn´t rendered properly in single threaded mode
* Fixed: Picking up powerups or killing robots could crash the game
v1.14.160
* Fixed: Transparency wasn´t rendered properly in single threaded mode
(Delete the contents of the subfolders 256, 128 and 64 of the textures folder if you are experiencing this problem)
v1.14.159
* Fixed: Object triggers could get messed up when being loaded from savegames
* Fixed: Object trigger actions depending on the object being damaged to a certain amount weren´t executed
* Improved: Savegame loader is more stable when encountering messed up boss data
v1.14.156
* Improved: Object trigger handling is more robust now
v1.14.155
* Fixed: Bosses that didn´t end the level didn´t die
* Fixed: Bosses that didn´t end the level when destroyed and were spawned in robot generators didn´t fire
* Fixed: The program could crash when bosses were spawned in robot generators
v1.14.154
* Fixed: Master trigger semaphores didn´t work
* Fixed: Recently gained score wasn´t displayed properly
* Changed: Teleporting to a marker now costs 50.5 energy and 25.5 shield
* Changed: Robot triggers cannot be delayed
v1.14.153
* Fixed: D2X-XL will now take proper care of semaphores for master triggers from older level and savegame versions
v1.14.152
* Fixed: Master trigger semaphores didn´t work right, causing master triggers to be erroneously activated
v1.14.151
* New: Added a semaphore value to master triggers (the trigger will only be enabled when the semaphore is zero)
v1.14.150
* Fixed: Fixed: Robot master triggers now work
v1.14.149
* Fixed: The ship could be driven halfway into huge faces
* Fixed: Boss robots had no explosion sounds during their death roll and when detonating