D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.
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v1.14.104
* Fixed: Modded D1 robots that should do a death roll didn´t disappear after having been killed
* Fixed: When launching the same D1 missions several times from the new game menu, a Descent 1 mod wasn´t loaded during any but the first launch even if specified in the new game menu
v1.14.103
* Fixed: No sound was audible when loading a Descent 1 savegame from the main menu
* Improved: Made sure that hires textures with small flaws in their alpha channels were not erroneously considered transparent (which could cause robots behind closed doors to see the player)
v1.14.102
* Fixed: OpenMP versions crashed when executing parallel code
* Improved: You can now set the number of cores available to D2X-XL with the -multithreaded switch
v1.14.101
* Fixed: The ´show reticle´ option got enabled each time the cockpit options menu was left
v1.14.100
* Fixed: Transparent polygonal models (e.g. laser shots) were opaque when rendered against smoke
* Fixed: Cockpit bitmaps weren´t filtered and hence looked very ´low res´
* Changed: You can disable the reticle again in the cockpit options menu
v1.14.99
* Fixed: Unchecking the ´enable effects´ checkbox in the effect options menu didn´t turn coronas off
* Fixed: Powerups were rendered as low res models when effects had been globally turned off in the effect options menu
* New: d2x-xl-w32-omp.exe offers multithreading that will scale better with available CPUs/CPU cores (don´t use on systems with more than 4 cores total)
v1.14.98
* Fixed: Transparent faces were visible through walls at highest render quality when smoke was rendered
v1.14.97
* Fixed: Transparent faces were too dark or not rendered at all with per pixel lighting when smoke was visible
v1.14.96
* Fixed: Invoking the render options menu in-game could crash the program
v1.14.95
* Fixed: The warning sound on low shields option didn´t stick when entering the new game menu and leaving it without starting a game
* Improved: Tweaked the explosion blast effect (d2x-xl data update required)
* New: Added a checkbox to the effect options menu allowing to completely turn all effects off (smoke, lightning, coronas, energy shields, light trails, gatling tracers, energy sparks, etc.)
v1.14.94
* Fixed: The framerate setting in the render options menu didn´t stick when expertmode had been set in d2x.ini
* Changed: Particle light trails are a bit shorter
* New: Added a light color control to the render options menu allowing to turn off colored light or turn off colored light for wreapons only or overall
v1.14.93
* Fixed: Lightmap calculation did not properly handle custom textures containing transparency -> textures will now be loaded before computing lightmaps
* New: Added support for ´autoplay´ triggers (i.e. triggers that are automatically operated by D2X-XL - feature is intended to be used in conjunction with timed triggers)