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March 28th, 2007, 19:36 Posted By: wraggster
via kotaku
Week one, patch one. This is becoming the norm, it seems, for PC games.
This week, Command & Conquer 3 Tiberium Wars gets v1.1 patch.
Here's the fixes via Gamers Hell.
Exploits · Scrin Mastermind's Teleport Units ability maximum range reduced. · GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field support power.
Optimizations
· Improved video playback on low-end system configurations.
Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type changed to SNIPER.
Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase as intended while viewing BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-game chat window.
Other Changes
· Fixed an error in README.txt file regarding location of saved game files in Windows Vista; added references to EA Link version of the game; added disclosure about in-game advertising (Note: the EA Link version of the game ships with this updated ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".
Blue's News points out that the C&C team is already hard at work on patch 1.2 which will be the first "major" patch with balance changes, bug fixes and, thankyouverymuch, added maps.
For more information and downloads, click here!
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