Posted By: Shrygue
via Computer and Video Games
Patrick Marchal, technical director at Cities XL developer Monte Cristo, has told CVG that the grave risk PC devs are facing from piracy often means that strict copy protection has to be enforced.
"We have looked at what happened with Spore and, even if we are not fans of DRM, we think that the outcry was a bit over the top," he said.
The Spore controversy erupted when it emerged that owners were only able to install the game on three computers, something that put off a number of potential buyers.
"I think that people need to recognise that piracy is going to kill PC game developers," Marchal warned, adding that his company hadn't yet finalised copy protection plans for its upcoming city-building sim.
"We will have to find the best way to defend our property without being harsh on legitimate clients," he said.
Marchal's views echo those of EA boss John Riccitiello, who said earlier this week that he wasn't a fan of DRM either, noting that "it interrupts the user experience... but there is this problem called piracy out there."
Look out for the full interview with Marchal, in which he tells us how Cities XL's online functionalities will help revolutionise the city-building genre, soon.
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